Origins of the Franchise : Created by Stray writer Steve Lerner and produced by Dave Bautista via Dogbone Entertainment, Cat Assassin emerges as a bold new IP. It's poised to launch a cross‑medium neo‑noir universe combining games, animation, and publishing
Setting & Protagonist : The story unfolds in a gritty neo‑noir metropolis inhabited by anthropomorphic felines. Players control Hugh, a lethal assassin navigating corrupt cartels and power factions in a dark, stylish world
Stealth‑Action Gameplay : Designed as a stealth‑action title, Cat Assassin draws gameplay inspiration from Assassin’s Creed, Splinter Cell, Sifu, and Stray, aiming for fluid combat, tactical infiltration, and feline agility
Roguelite Mechanics & Replayability : Early information hints at roguelite elements: death likely returns Hugh to an earlier state, forcing players to re-strategize, adapt dynamically, and reinforce a loop of stealth-combat challenge and progression
Multimedia Ambitions : Unlike typical single-game launches, Bautista and Titan1Studios are launching Cat Assassin across multiple platforms, including an animated series, a possible feature film, and tie-in publishing, seeking a comprehensive multimedia strategy
Creative Leadership & Legacy : With Steve Lerner’s indie success on Stray and Bautista’s entertainment background, the pairing blends narrative finesse and production muscle, an intriguing mix of indie creative roots and Hollywood
Community Response & Skepticism : The announcement has generated buzz but also caution; some fans warn that launching a whole ‘universe’ before validating the core game could overextend development and passion