

Ubisoft is reportedly developing two unannounced Assassin’s Creed games, according to reports identifying the projects as Codename Mars and Codename Pocket. The reports identify the projects as Codename Mars and Codename Pocket, However, Ubisoft has not officially confirmed either project.
Codename Mars is said to be a mainline Assassin’s Creed game set in Ancient Rome. Codename Pocket, meanwhile, is described as a smaller-scale mobile game set in Jerusalem. Neither project received an official announcement, release window, or gameplay reveal.
The reports come from French content creator jonathan and were later picked up by industry outlets. They remain unverified, but they suggest Ubisoft is preparing a broader future for the series beyond its current announced lineup.
The bigger development concern concerns Assassin’s Creed Codename Hexe, the next mainline entry in the franchise. The game was previously expected to launch in 2027, but recent reports indicate that Ubisoft has delayed it internally to 2028.
Hexe was announced alongside Assassin’s Creed Shadows more than four years ago. Ubisoft has described it as a darker, witchcraft-inspired entry, but the company has yet to share a release date, substantial gameplay, or a firm launch window.
A one-year delay would give Ubisoft additional time to polish the game. It would also extend the wait for fans expecting the next major single-player Assassin’s Creed release after Shadows.
Codename Mars is the most significant of the reported projects. A game set in Ancient Rome would return the franchise to one of history’s most recognizable eras, following earlier games set in Italy, Egypt, Greece, and feudal Japan.
Reports suggest the game may overlap with the timeline of Netflix’s planned live-action Assassin’s Creed series, which is set in Rome in 64 AD. However, Ubisoft has not confirmed any connection between the game and the show.
If accurate, Mars could become a major flagship release for the franchise. It may also signal Ubisoft’s intention to continue investing in large-scale, historically grounded Assassin’s Creed experiences. A mobile game could help the publisher reach a wider audience while the mainline series waits for Hexe.
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