Metaverse Headsets and Smart Glasses are the Next-gen Data Stealers

Metaverse Headsets and Smart Glasses are the Next-gen Data Stealers

The metaverse, the new digital frontier where users can attend virtual concerts or purchase digital assets like land, has been hit with fraud.

In a paper distributed via ArXiv, titled "Exploring the Unprecedented Privacy Risks of the Metaverse," boffins at UC Berkeley in the US and the Technical University of Munich in Germany play-tested an "escape room" virtual reality (VR) game to better understand just how much data a potential attacker could access. Through a 30-person study of VR usage, the researchers – Vivek Nair (UCB), Gonzalo Munilla Garrido (TUM), and Dawn Song (UCB) – created a framework for assessing and analyzing potential privacy threats. They identified more than 25 examples of private data attributes available to potential attackers, some of which would be difficult or impossible to obtain from traditional mobile or web applications. The metaverse that is rapidly becoming a part of our world has long been an essential part of the gaming community. Interaction-based games like Second Life, Pokemon Go, and Minecraft have existed as virtual social interaction platforms. The founder of Second Life, Philip Rosedale, and many other security experts have lately been vocal about Meta's impact on data privacy. Since the core concept is similar, it is possible to determine the potential data privacy issues apparently within Meta.

There has been a buzz going around the tech market that by the end of 2022, the metaverse can revive the AR/VR device shipments and take it as high as 14.19 million units, compared to 9.86 million in 2021, indicating a year-over-year increase of about 35% to 36%. The AR/VR device market will witness an enormous boom in the market due to component shortages and the difficulty to develop new technologies. The growth momentum will also be driven by the increased demand for remote interactivity stemming from the pandemic. But what will happen when these VR or metaverse headsets start stealing your precious data? Not just headsets but smart glasses too are prime suspect when it comes to privacy concerns.

Several weeks ago, Facebook introduced a new line of smart glasses called Ray-Ban Stories, which can take photos, shoot 30-second videos, and post them on the owner's Facebook feed. Priced at US$299 and powered by Facebook's virtual assistant, the web-connected shades can also take phone calls and play music or podcasts.

To share photos and videos captured on Ray-Ban Stories to other platforms, users will need to pair their smart glasses with the Facebook View app. The smart glasses also lack any AR functionality, which means that tech enthusiasts will have to wait for seamless augmented reality glasses a while longer.

According to the report by ImmersivEdge Advisors, revenue from selling smart glasses will grow to US$4.5 billion by 2025 and US$30.1 billion by 2030, marking Facebook's entry into the emerging market as supposedly an extremely positive proposition. With previous offerings by Google and Snap failing to garner any kind of mass-market appeal, partnering with eyewear giant Luxottica to create smart glasses that don't look like smart glasses (i.e, actually look good) might certainly seem like the right move.

However, before proclaiming that the next generation of wearable tech is finally here, let's consider the social media giant's terrible reputation on privacy and its implications for Ray-Ban Stories.

Facebook has always been one of the most prominent collectors and hoarders of personal user information, leading to several lawsuits against the company. The company's business model is based on advertising, using behavioural targeting with surveillance, and collecting personal information. As Meta was promised to be a virtual platform, sold with the idea of allowing users to lead a visual life, the possibility of data collection and surveillance can now likely increase within it.

Metaverse is set to function through next-gen technologies like virtual reality, augmented reality, machine learning, and AI. These behavioural-learning technologies often collect massive amounts of data based on user personal information, threatening privacy. Therefore, using such technologies within the metaverse can become a significant danger to data privacy, considering its parent company's business model.

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