Is ChatGPT a New Threat for the Mobile Gamers?

Is ChatGPT a New Threat for the Mobile Gamers?

This article examines whether ChatGPT poses a new threat to mobile gamers.

Last year, in 2022, we all witnessed the game-changing applications known as the ChatGPT chatbot and the DALL-E 2 image generator. A new report stated that these two advanced AI technologies have resulted in a game-changer for many industries. However, they have also attracted both good and evil clings, and numerous con artists have been working on the new mobile threats and they became threats to mobile gamers.

OpenAI created and released the artificial intelligence chatbot known as ChatGPT in November 2022. It has been fine-tuned (an approach to transfer learning) using both supervised and reinforcement learning methods on top of the OpenAI GPT-3 family of large language models.

GPT is a method of semi-supervised learning that is used to train language models. This means that the subsequent NLP task is fine-tuned using supervised (labeled) text data after being trained on unlabelled text data.

DALLE 2 can create expansive new compositions by expanding images beyond what was originally on the canvas. From a caption written in natural language, DALLE 2 can make accurate edits to existing images. It can add and remove elements while taking into account textures, shadows, and reflections, including flamingo-shaped floaties.

In modern technology, ChatGPT is used by many industries and results were also so positive, but some industries feel like ChatGPT is a new threat. In the gaming sector, experts think ChatGPT is a new threat to gamers.

According to McAfee's 2023 Consumer Mobile Threat Report, a cyber-security research company, today's cybercriminals can use malicious apps to sneak into your direct messages, they can take advantage of "Bring Your Own Device" (BYOD) policies, and they are specifically targeting young people and mobile gamers in their teens and twenties who are more interested in online gaming.

"Our mobile devices are an essential part of our daily lives now more than ever," stated Steve Grobman, Chief Technology Officer of McAfee. They give us the freedom to work from almost anywhere and access a wealth of information and entertainment.

He went on to say, "Unfortunately, they also give cybercriminals more access to potential victims."

In addition, it was stated that approximately 6.2% of threats discovered on Google in 2022 fell under the "Communication" category, with SMS apps serving as the primary means by which malware entered the inbox.

Additionally, it is stated that fraudulent messages sent through legitimate messaging apps may present opportunities for con artists. Customers might be deceived into clicking on a malicious link by these fraudulent messages.

According to the McAfee report, AI tools like ChatGPT may help identify scammers and will help in cleaning up their spelling and grammar mistakes, making it harder to spot scam messages, even though these messages may occasionally contain spelling or grammar errors or may furthermore use several odd phrasings.

How significant are these threats?

The number of adults, which is approximately 66%, demonstrates the severity of these threats to communication. Adults have received messages on social media platforms from strangers, with 55% of those messages requesting money transfers.

Additionally, the report states that approximately 23% of these threats fall under the "Tools" app category as apps for work, such as VPNs, messaging managers, PDF editors, and so on. because mobile devices significantly increase productivity. Because users anticipate that the platform will require permissions on their handsets to proceed with access, these kinds of apps are a target for malware.

Additionally, the report states that games belonging to the Casual, Action, and Arcade app categories account for approximately 9% of threats.

Whom are these applications aimed at?

These malicious apps have been frequently targeting the activities that kids and teens most enjoy, like gaming, making videos and reels, and managing social media.

Adverse adware applications, which use to display excessive advertisements while the player is using the application and at other times when the user is not even using it, were the most common types of threats that were discovered in the gaming category last year.

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