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Infinity Nikki Players FURIOUS Over New Furniture Pass: Here’s Why

Humpy Adepu

Monetization Overload: The rumored monthly Furniture Pass, potentially costing around $11, introduces another paid layer to the game. Players feel Infold is excessively monetizing every aspect, from highly priced individual clothing pieces to the dyeing system, making the game feel less free-to-play friendly.

Previous Monetization Backlash: This isn't Infold's first misstep. The Version 1.5 update already faced heavy backlash for a highly monetized dye system, which required premium currency for single dye palettes. Players organized boycotts then, and this new pass feels like a disregard for that feedback.

Perceived Pay-to-Win Elements: While Infinity Nikki isn't strictly pay-to-win in terms of competitive advantages, the continuous gating of aesthetic and "cozy sim" features behind paywalls undermines the enjoyment for free-to-play and low-spending players. It creates a feeling of being constantly pressured to spend.

Lack of Value for Money: Players are questioning the value proposition of these new monetization schemes. Given the existing high costs for gacha outfits and other in-game items, an additional monthly pass for furniture feels like an unwarranted burden, especially if the furniture isn't substantial or unique.

Poor Communication and Trust Issues: Infold's communication with its community has been a consistent point of contention. Prior controversies, including unannounced changes to Steam Wishlist rewards and retcons of the game's intro story, have eroded player trust, making new monetization feel predatory.

Technical Issues and Bugs: The ongoing frustration is exacerbated by persistent technical issues and bugs, particularly with Version 1.5. Players are reporting crashes, login problems, and a generally unstable game environment, making new monetization attempts feel tone-deaf when core functionality is lacking.

Impact on Player Experience: Many players joined Infinity Nikki for its charming dress-up and cozy sim elements. Excessive monetization, especially for basic features like home customization, diminishes the relaxed and creative experience, turning it into a constant push for spending rather than enjoyable gameplay.

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