Virtual reality (VR) and Augmented reality (AR) the two buzzwords driving the technology world today along with AI and Automation have redefined the strategies what organisations take in their course of operation today.
VR brings a completely computerized, digital world to the human mind, while AR technology builds computer graphics which can be viewed in a normal environment. These two technologies have been used and adapted at the industry level for a number of uses which include Entertainment, solving traffic woes and bringing the shopping experience to new delights.
It is often witnessed that AR is often overshadowed by its superior counterpart VR. As VR becomes more mainstream, AR has been slowly bucking up and progressing in its shadow. This can be well explained, as the global augmented reality market which was valued at around $3.33 billion in 2015 is expected to reach approximately to $133.78 billion in 2021, promising huge opportunities of growth.
Analysts have predicted that both AR and VR will cause a disruption in the world economies and drive the new change into digital transformation. With this premise, here are 2019’s Top Trends for Virtual Reality (VR) and Augmented Reality (AR)-
AI integrates with AR and VR
The coming years will mark many developers and leaders develop and talk about the integration of AI with AR and VR. The advanced AI technology lets computers visualise things through a camera and understand them, thus becoming imperative technology which will make lives better and enterprises drive more towards digital disruption. It is expected that these features will become more capable and sophisticated with the inclusion of machine learning algorithms.
Teaching and Training Influenced by VR and AR
AR and VR is said to have better use cases in terms of education. It is called the next big trend in the education industry and the future of learning. Through virtual reality, it is possible for students to practice surgery or construction in the same way things happen in the real world — but without any kind of risks involved. Through augmented reality, it becomes possible to send information to students in real-time on hazards, objectives, or best practices. There is no doubt that this will boost the demand of education app development companies in the future.
The New VR Entertainment
The use of VR in entertainment was predicted a few years back. With the introduction of headsets, the adoption of VR in homes has been taking place steadily, but developers and hardware development companies are working on creating the perfect app.
As the applications and users move towards mobile, VR infused headsets will be developed in a bid to improve the virtual experience, thus coming up with advanced features like an increased field-of-view and eyeball-tracking. For the users, these new age features will help them to explore and interact in more effective ways. Apart from the main players in the market who are working on VR, there are others who are trying to influence the VR market, a tectonic shift which has just begun.
AR Technology Expands to Vehicles
While the discussions about autonomous vehicles have reached prototype stages, it may still need a few more years to see Autonomous Vehicles becoming an integral part of our everyday lives. As AR technology advances, the number of automobile manufacturers have shown increased attention to a good number of other AI-based technologies to redefine the way we move and travel. In the coming times, two of the most important AI-based technologies which will be seen getting implemented in cars include the use of voice assistants and in-car AR.
The DriveR platform of Nvidia comes up with a display dashboard that shows overlaying graphics from the camera footage in order to point out nearby historic places of hazard along the route. A bunch of top companies like Volvo, Audi, Toyota, Tesla, and Mercedes-Benz have already signed up to use this technology.
Collaboration and Remote Assistance via Shared Augmented Reality
Collaborative efforts, such as conference calls, are often undermined by the lack of a direct personal presence. AR, however, can create mixed-reality settings where everyone on a conference call can see each other in a more socially conducive environment. Microsoft is moving forward with a beta of a video-calling system that employs augmented reality to create holographic-style representations of participants.
It is worth noting that adoption faces several headwinds, and neither the consumer nor enterprise-grade products are currently on the market. In particular, the use of headsets and current costs have made commercial rollouts unappealing to manufacturers and potential customers.
In the coming years, both AR and VR will turn out to be more sophisticated as devices upgrade and become more powerful with devices becoming more advanced. A path-breaking change has just begun and there are still miles to go for the real disruption to happen.