Developer Lucas Martinic recreates Super Mario 64 as mixed-reality experience on the Meta Quest 3

Humpy Adepu

Lucas Martinic: Lucas Martinic recreates Super Mario 64 as a mixed-reality experiment designed to blend classic platforming with interactions inside physical surroundings.

Meta Quest 3: Meta Quest 3 provides the headset platform, using passthrough capabilities to merge Mario’s virtual world with the player’s real room.

Super Mario 64: Super Mario 64 remains central to the experience, transforming familiar characters and environments into an interactive mixed-reality experiment for players

Floating Screen: Players can view Mario on a floating virtual screen before interacting directly through the headset’s advanced and responsive hand-tracking capabilities.

Pulling Mario Out: Players can pinch Mario from the virtual display, pulling the character into their physical environment for playful interactions inside rooms.

Physical Interaction: Once outside the screen, Mario can be held, moved, dropped, and repositioned, creating a tactile layer beyond traditional platforming gameplay.

Unity Development: Unity powers the project, while Meta Quest 3 passthrough and hand tracking provide the technical foundation for mixed-reality interactions directly.

Future Enemies: The developer is exploring interactive enemies, with future possibilities including extracting Goombas from the game and placing them around rooms.

Work In Progress: The project remains a work in progress, with improvements planned for hand accuracy, physics, character animation, and broader interactive possibilities.

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