Developer Lucas Martinic recreates Super Mario 64 as mixed-reality experience on the Meta Quest 3
Humpy Adepu
Lucas Martinic: Lucas Martinic recreates Super Mario 64 as a mixed-reality experiment designed to blend classic platforming with interactions inside physical surroundings.
Meta Quest 3: Meta Quest 3 provides the headset platform, using passthrough capabilities to merge Mario’s virtual world with the player’s real room.
Super Mario 64: Super Mario 64 remains central to the experience, transforming familiar characters and environments into an interactive mixed-reality experiment for players
Floating Screen: Players can view Mario on a floating virtual screen before interacting directly through the headset’s advanced and responsive hand-tracking capabilities.
Pulling Mario Out: Players can pinch Mario from the virtual display, pulling the character into their physical environment for playful interactions inside rooms.
Physical Interaction: Once outside the screen, Mario can be held, moved, dropped, and repositioned, creating a tactile layer beyond traditional platforming gameplay.
Unity Development: Unity powers the project, while Meta Quest 3 passthrough and hand tracking provide the technical foundation for mixed-reality interactions directly.
Future Enemies: The developer is exploring interactive enemies, with future possibilities including extracting Goombas from the game and placing them around rooms.
Work In Progress: The project remains a work in progress, with improvements planned for hand accuracy, physics, character animation, and broader interactive possibilities.